Reactive Armor (Cannot take more than 4 damage per attack.)īroken Ground D+150 Keen Eye (Provides a 20% chance to double the damage when attacking enemy units.)ĭragon Breath (Attacks a row of enemies up to three tiles behind the target enemy without receiving retaliation.) Rocks D+80 Plains A+40 "Contact! (Always retaliates when attacked in range.)" Poison (50% chance of poisoning unit it attacks. Hills A+70 Rubble D+40 Forest D+50 "Contact! (Always retaliates when attacked in range.)" Ignores terrain when moving.)"ĭragon Breath (Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.) House A/D+50 Rubble A/D+30 "Blast (Gains increased damage output for each tile closer to the target and ignores Stealth.)"+6Ĭlose Quarters (Gains attack bonus when attacking an adjacent field.) A+80.īush A+40 Rubble D+40 Forest D+60 "Flying (Cannot be attacked by artillery units. Rapid Deployment (Starts the battle in a random field on the map and acts before any other units.)īroken Ground A+20 Entrenchments D+30 Rubble A/D+40 "Contact! (Always retaliates when attacked in range.)" Division Drones ( Space Age Jupiter Moon)Ĭlose Quarters (Gains attack bonus when attacking an adjacent field.) A+20 Trenches D+25 Entrenchments A/D+10ĭug In D+30 Trenches D+30 Entrenchments A/D+20Ĭlose Quarters (Gains attack bonus when attacking an adjacent field.) A+50 Forests D+50 Entrenchments A/D+25 "Stealth in Forest"įorests D+60 Entrenchments A/D+35 "Stealth in Forest".Drill Ranger ( Space Age Asteroid Belt).Great Sword Warrior ( Late Middle Ages).*In update of version 0.17(), Great Sword Warrior was re-balanced, to have a movement of 16 instead of 10. Light units should primarily be used to dispatch the enemy's heavy and artillery units, with care being taken to avoid ranged units and also fast units when starting in the Modern Era. Once a player begins using and facing the Progressive Era's (and beyond) units, battles change significantly, with a much greater emphasis on terrain and unit bonuses. This gives light units an advantage against ranged classes, but care should be taken as this forces the enemy, in particular their ranged classes, to focus fire on the units they can target as they will not try to advance towards a unit in stealth. This turns them transparent and indicates that they may not be targeted by any ranged attack an enemy must be directly next to them in order to attack. Some light units receive a special ability called "Stealth" when standing in a forest (see the table below for which). In a pinch, they are always able to out run a heavy unit and escape to safety until other units can defeat them, or to reach more favorable terrain. They receive an attack bonus against fast units, which is important as the AI will command fast units to always go after and target both ranged units and artillery units first, so defeating them quickly is a necessity. Up until the Progressive Era, light units receive a defense bonus in bushes and forests, allowing them to greatly increase their defense to even withstand heavy units. Their one hard counter is heavy units, being able to both withstand and easily defeat them. Usually one of the first units unlocked in each age, they are also the second-fastest (behind fast units) and are quite versatile, being able to both attack and defend against most units rather well. The first one you get is the Spearfighter. Light units ( ) are the "balanced" class of military units.
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